Nov 14, 2008, 09:21 PM // 21:21
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#1
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Ascalonian Squire
Join Date: Nov 2008
Profession: N/W
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New Necro: Help needed.
Hey,
Basically, I created a necromancer and chose a Warrior as my secondary profession.I'm on level 5 ans till in Pre-searing Ascalon. I'm going for a N/W that uses mainly Blood magic for attacking/healing, Death magic for attacking and Swordmanship for quick melee attacks that drain health. I need quite a lot of energy for the character I'm aiming for and I can't seem to figure out a good way of balancing everything out. So far, I haven't had any problems yet but I would appreciate it if you guys could help me out with a good Attribute distribution 'scheme' and a good skill build so it stays that way.
Thanks in advance for any help.
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Nov 14, 2008, 09:49 PM // 21:49
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#2
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Banned
Join Date: Nov 2008
Location: GvG, TA, RA, and Cantha
Guild: Omg Have You Seen Gwens Mom [MILF]
Profession: E/
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Well, I've never really found a good build that a N/W can use, but since you like the idea, here are some thing you can do that may help.
use curses for some extra damage with [[barbs] and [[mark of pain], use death magic for more of a survivability line, and blood magic I cant really find a way for you to use that in a build where u want to use a sword.
So maybe the build would something like this.
[Aura of the Lich][Consume Corpse][Barbs][Mark of pain][sever artery][gash][enfeeble][optional]
Maybe [[mark of fury] for faster adrenaline gain.
To tell you the truth that build doesnt look good at all, but it might get other people's brains running
-Daedra
Last edited by Daedra Deinheart; Nov 14, 2008 at 09:53 PM // 21:53..
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Nov 14, 2008, 10:13 PM // 22:13
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#3
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Ascalonian Squire
Join Date: Nov 2008
Profession: N/W
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Thanks
I was going for Blood magic because it has the healing effect that I would probably need since I mostly solo when there's no need to party.
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Nov 14, 2008, 10:26 PM // 22:26
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#4
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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msg me in game, i'll send you some builds.
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Nov 14, 2008, 11:11 PM // 23:11
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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First, you may get guff for even trying N/W but have fun I say. It's your game.
Early on Blood does seem to outweigh Curses and Death but that tends to change as the game moves on. With your presearing limitation I'm not sure what all skills you have but before you look at them worry about your armor. Since you will be up front as a melee get as much armor as you can(still presear is rather limited).
Standard warrior generic build idea is something like this:
Elite weapon skill - you wont have one until later in the game so, open slot
2nd weapon attack skill - Sever Artery most likely for a sword wielder
3rd weapon attack skill - Gash for the all important deep wound effect (assuming both those skills are available pre, my apologies if they're not. This disclaimer goes with all the skills I will list)
Rez slot - usually Resurrection Signet. In pve some say drop this for another skill...
IAS(Increased Attack-Speed Stance) - Frenzy is king but will kill you without knowing how to use(or actually cancel) it correctly. Flurry may be safer but really only boosts your adrenaline gain as it gimps your damage output(dps=damage per second)
IMS(Increased Move-speed Stance) - Sprint is all that is in presearing I think, may be wrong
Utility Slot x2
So you basically have 2-3 skills that could be Blood magic(or death or curses or tactics etc). For a self heal options are probably Healing Signet(Tactics) or Vampiric Touch(Blood), Vampiric Gaze could also work in that role or Life Syphon perhaps though they are all rather spendy for what they accomplish at low levels. The upside is if you use more adrenal attack skills that frees more energy for those skills.
It's been many many moons(alright, years) since I was in Pre so forgive me for any misleading advice.
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Nov 14, 2008, 11:36 PM // 23:36
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#6
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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If you have any sense and actually want to be efficient at the game, and tbh manage to play it, you wouldn't listen to anything in this thread
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Nov 15, 2008, 12:04 AM // 00:04
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#7
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Desert Nomad
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Quote:
Originally Posted by Calista BlackBlood
If you have any sense and actually want to be efficient at the game, and tbh manage to play it, you wouldn't listen to anything in this thread
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Quote for 100% truth
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Nov 15, 2008, 12:11 AM // 00:11
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#8
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Quote:
Originally Posted by Calista BlackBlood
If you have any sense and actually want to be efficient at the game, and tbh manage to play it, you wouldn't listen to anything in this thread
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qft
True words of wisdom.
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Nov 15, 2008, 12:23 AM // 00:23
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#9
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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N/W has some uses in PvP mebbe, but you'll be using mostly Necro skills to get through the PvE side of the game, tbh.
In Pre-Searing, you should be running:
[Sever Artery][Gash][Vampiric Touch][Vampiric Gaze][Life Siphon][no skill][no skill][Resurrection signet]
Blood Magic is fun, but most Necro's you come across are going to be Curses Necros. SS is just too good to pass up, and Enfeebling Blood owns melee/physical mobs.
I did use a W/N that made good use of some Necro Blood Magic skills. Same as with Komma, pm me, I'll send a few builds. They are going to be fun, but you might get flak for running them with a PuG.
Last edited by _Nihilist_; Nov 15, 2008 at 12:26 AM // 00:26..
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Nov 15, 2008, 08:22 AM // 08:22
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#10
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Ascalonian Squire
Join Date: Nov 2008
Profession: N/W
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Thanks for all the suggestions everyone. They've helped me gain some knowledge on what a good skill build would look like.
Calista, any better suggestions?
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Nov 15, 2008, 09:52 AM // 09:52
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#11
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Try to exclude all warrior skills until you have a chance to change your secondary to something more useful. Don't use a warrior weapon, unless it's a "caster" sword/axe that you are just holding, and don't play your necromancer in melee. If you like to hit stuff with weapons in melee, create a warrior. Warriors are good at that. If you like to play your Necromancer solo, then a 55 N/Mo can do quite a bit of that.
I can't imagine why you are running into energy problem unless you are not using Soul Reaping. In your first post, you said you have points in Blood, Death, and Swordsmanship. Drop one, preferably Swordsmanship, and put those points into Soul Reaping. As long as your enemies die, you will have lots of energy to play with. If nothing is dying, change your build until it does.
The sticky thread, the very first thread in this forum, contains a great deal of useful information and build ideas for players new to playing a Necromancer.
I can not believe that [[Frenzy] was mentioned for use on a necro in the front line. Words fail me.
Way
To --------->[Frenzy]
Fail
Last edited by MisterB; Nov 15, 2008 at 10:15 AM // 10:15..
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Nov 15, 2008, 10:22 AM // 10:22
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#12
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Quote:
Originally Posted by Necrolypse
Thanks
I was going for Blood magic because it has the healing effect that I would probably need since I mostly solo when there's no need to party.
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Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Guild Wars is not a game you play solo.
Get heroes and henchmen. Then you neither need healing from blood magic nor crappy sword damage from a 60-armor frontliner.
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Nov 15, 2008, 01:04 PM // 13:04
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#13
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by Necrolypse
Thanks for all the suggestions everyone. They've helped me gain some knowledge on what a good skill build would look like.
Calista, any better suggestions?
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Get to lvl 20 where you can actually run a bar that constitutes a "build".Your playing prophecies which is home to some of the most potent necromancer skills in the game,potency which only really shines at level 20 with your full quota of attribute points
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 15, 2008 at 01:11 PM // 13:11..
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Nov 15, 2008, 04:38 PM // 16:38
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#14
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Ascalonian Squire
Join Date: Nov 2007
Guild: The Dragon guild from hell
Profession: N/E
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first of all i want to congratualte you on choosing an obscure prof combination which isnt so obvious. Someone who can just about master an obscure combination is far more clever than someone who jusy copies other people and does obvious things and follows generic methods (e.g n/mo n/me no effence to those who play them coz sometimes so do I)
Anyway I dont think you can use death magic combined wih warrior abilities they dont work well toether as one. There are 2 combinatons of attributes whichyou should focus on
1)soul reaping, blood, sword (maybe tactics)
2)soul reapin, curses, sword (maybe tactics)
With the first combination with blood you will be able to quickly steal with touch skill rather than cast allowing you to go instantly back to attacking someone with sword, as it is a touch skill it almost feels as much of melee skill as gash or sever etc. You will be able to quickly regain health in combat as well as taking theirs with swords and blood magic.
on the second you may need tactics more as now you cant heal yourself however it equally suit swords. They can cast spells that make enemies less efective and more vunerable to your swords(e.g armor reduction, attacks slower, recieves more damage from melee.)
However the biggest problem you have to overcome is your energy as necros dont have strength or high armor(so will die easily in melee) they will have to overuse their curse skills and blood skills to make their melee more effective or heal themselves. (Recharge of blood spell when you want to heal can be a problem too)
In the end its up to you and you dont have to following the combinations i gave you to be a successful n/w. You may actually find a way to use death magic and use an axe at the same time and be amazing. You may find a way to overcome energy, armor and recharge problems. Choosing an obscure prof combination and making you own builds, and overcoming major problems will make you think and use your brain more which is good, so you dont just brainlessly copy the trend
Last edited by imafake; Nov 15, 2008 at 06:07 PM // 18:07..
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Nov 15, 2008, 04:53 PM // 16:53
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#15
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Caster professions with swords or axes suck because of their own demerit.It has absolutely nothing to do with trend,it is game mechanics and armor levels that make it bad.Necros never have and never will be a frontline class.
Maybe (just maybe) tripe like this "works" in early PvE,but certainly not in later stages of the game. People backing N/W with [gash] and whatever else would do very well to have a serious think about the advice they're offering,it is NOT promoting creativity(rather lack of),it is not promoting efficiency and certainly isn't helping to breed actual decent players which in terms of pugging,the game needs..
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Nov 15, 2008, 05:48 PM // 17:48
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#16
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Warriors have an armour level of 80 - that means they'll take 70% of the listed damage from attacks and spells (bar armour ignoring ones).
Warriors have a primary attribute that adds armour penetration to their attacks.
The necromancer has none of this - they have an armour level of 60 and a primary attribute that gives you energy whenever something dies. They'll take full damage from attacks and will be able to deal very little damage through physical attacks. What's more, there isn't one necromancer skill that adds to armour and a lot of skills in the necromancer line that you may find useful require a sacrifice - suicidal at melee range.
So, if you are going to put a sword in your necro's hand and put him at the front lines, you need to be prepared for some serious damage and unless you find a way to spam [Vampiric Touch], [Vampiric Bite] and [Unholy Feast] without ever running out of energy, then you're going to die a lot and deal bugger all in the way of damage.
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Nov 15, 2008, 05:57 PM // 17:57
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#17
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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This thread needs less suggestions on what to run, and more "don't do it". Listen to Calista she wins.
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Nov 15, 2008, 05:59 PM // 17:59
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#18
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Academy Page
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by Necrolypse
Thanks for all the suggestions everyone. They've helped me gain some knowledge on what a good skill build would look like.
Calista, any better suggestions?
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http://www.pvxwiki.com/wiki/Main_Page I may not be Calista but virtually anything you find there is much better.
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Nov 15, 2008, 06:19 PM // 18:19
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#19
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Ascalonian Squire
Join Date: Nov 2007
Guild: The Dragon guild from hell
Profession: N/E
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lol I may have been a bit to encoraging here but the guy seems a bit new to the game so be nice. Concerning trend I'm not saying that always the case their are a lot of people there who chose those combinationspurely because they understood that tactics and mechanisms of the game.An example of this is music,some people like a band because they truly appreciate and understand them while others like them because they are popular or they are advised to and fear they will rejected if they dont like them.
Any way the reasons why n/w sucks i listed in my previous post and I didn't say there was anyway to overcome them,I said you have to be a genius to overcome them.
Yeah Calista your right the attribute/skill combinations they can only be acceptable for early parts of the game
Last edited by imafake; Nov 15, 2008 at 06:21 PM // 18:21..
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Nov 15, 2008, 07:17 PM // 19:17
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#20
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Ascalonian Squire
Join Date: Nov 2008
Profession: N/W
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Alright, so I've listened to what everyone had to say and have decided to keep my N/W on hold for now and create a N/Me or pehaps a N/E. I'm not deleting my N/W though, and I'll work on it when I've tried and succeeded in playing a 'functional' Necro combo. Thanks for all the suggestions again.
Calista, I realise that you're a good player and that you know what you're talking about but if you're not going to post any concrete tips and helpful information why post here? You've made your point that you think N/W is a crap combo so why go on saying so instead of giving me some constructive criticism? Unless you consider 'Caster professions with swords or axes suck' and 'Get to lvl 20 where you can actually run a bar that constitutes a "build".Your playing prophecies which is home to some of the most potent necromancer skills in the game,potency which only really shines at level 20 with your full quota of attribute points ' to be detailed constructive criticism.
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